Spar Northern Ireland is broadening its insights into consumer behaviour with the help of Ulster University’s new virtual reality facility.
The Consumer Insights Lab on Ulster University’s Coleraine campus is the first virtual reality (VR) grocery store facility on the island of Ireland for shopper research. It is modelled on a real-life Henderson Group Spar store and will enable the company to gain further data on how and why local shoppers choose specific groceries in a store environment.
Ulster University Business School has invested in the new VR facilities in a bid to help support local food and drink businesses to better understand the “why behind the buy”. The new VR suite encompasses a virtual Spar store complete with every real element of a community store from point-of-sale messaging to promotional packaging.
The team has completed work on their first project – Spar’s shopping mission, Tonight’s Tea, which looked at the influences that inform a shopper’s decisions around which groceries to choose so they can cook a meal for themselves or their family.
This first collaborative project saw 10 members of the public “shop” in the VR lab, choosing between products available on the shelves at Spar NI stores, including big brands, own brand and a range of fresh and artisan products from local suppliers.
Jonny Agnew, general manager, Henderson Kitchen, commented; “Our first project in the Consumer Insights Lab has shown us the key influential factors when making product choices, from price to promotion and freshness – cost of products is hugely important to many cohorts who took part in the project, and they were less likely to choose big brand products when prices were available, opting for our own brands instead.
“We care about the ever-changing behaviour of shoppers, especially with the changes to lifestyles and living costs in recent years and months, and this continued partnership will help us build a more robust brand and shopping experience for our retailers and shoppers.”
Geoff Simmons, professor in consumer behaviour and insight at Ulster University, said: “This technology will enhance the student experience at Ulster University Business School, supporting their learning around retailing and consumer related studies, showing the importance of using real-time data to inform new product development.
“We have also created a Vulcan Store of the Future within our VR technology, which is modelled on an Amazon Go store where shoppers can gain access via a QR Code on the Amazon app, pick up what they need and leave without physical payment. There is vast learning to be made through these separate models for both our students, our faculty and our local business partners.”
The Executive Dean of the Ulster University Business School, Professor Mark Durkin concluded; “At a time when the sector needs differential levels of support, I’m delighted to see the launch of the VR Consumer Insight Lab, sitting alongside our FACTS suite. The suite has supported over 300 businesses in the last 10 years in Coleraine, and our award-winning Academy Restaurant in Belfast is developing knowledge and skills in hospitality and culinary arts. With our Food and Drink Business Development Centre the Ulster University Business School is providing cutting-edge new thinking and practical support across Northern Ireland, in partnership with industry leading companies like the Henderson Group.”
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